AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Switzerland - Q3 2022
Analyzing the performance of the top 5 basketball games on the Android platform in Switzerland during Q3 2022, based on weekly downloads, revenue, and active users.
Throughout Q3 2022, the top 5 basketball games on the Android platform in Switzerland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each of these games.
Basket Battle from Supersonic Studios LTD saw its weekly revenue fluctuate, peaking at around $19 in the last week of August. Weekly downloads experienced a notable decline from over 3K in late June to approximately 470 by the end of August, with a slight recovery to 759 in the last week of September. Active users also showed a downward trend, starting from 5.7K in late June to about 4.8K by the end of August, before stabilizing around 5.1K in late September.
Hoop World: Flip Dunk Game 3D by Quiet Games experienced a relatively stable weekly revenue, with occasional spikes up to $18 in mid-September. Downloads showed an upward trend mid-quarter, peaking at 860 in the week of September 12, while active users peaked at around 1.2K in the same week before dropping to 362 by the end of the quarter.
Mini Basketball from Miniclip.com reported a consistent increase in weekly revenue, reaching around $294 by mid-September. Downloads fluctuated throughout the quarter, peaking at 449 in mid-July and ending at 331 in the last week of September. Active users showed a similar pattern, increasing from 1.1K in late June to around 860 by the end of September.
Basketball Stars: Multiplayer, another game from Miniclip.com, experienced a steady weekly revenue, peaking at $295 in mid-July. Downloads remained relatively stable, fluctuating between 198 and 333 throughout the quarter. Active users showed a slight decline from 1.1K in late June to 1K by the end of September, with minor fluctuations in between.
Basketball Arena: Online Game by Masomo Gaming saw variable weekly revenue, with a notable peak at $145 in mid-July. Downloads remained low but steady, fluctuating between 110 and 317 throughout the quarter. Active users showed a slight decline, starting from 1.2K in late June to around 950 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics on app performance, visit Sensor Tower.